#![allow(unused)]
fn main() {
let my_vector : Vec<i32> = Vec::new();
// or
let my_vector_macro = vec![];
}
#![allow(unused)]
fn main() {
let mut my_vector = Vec::new();
my_vector.push(10);
my_vector.push(11);
my_vector.push(12);
my_vector.push(13);
my_vector.push(14);
}
#![allow(unused)]
fn main() {
let my_vector = vec![1, 2, 3, 4, 5];
let read_my_vector02 = my_vector[1];
assert_eq![2, read_my_vector02];
}
fn main() {
// 딱딱한 array버젼 변형하기 쉽지 않다.
let mut state = [[0u8; 4]; 6];
state[0][1] = 42;
println!("two dimention : ");
for matrix_2d in state {
println!("{matrix_2d:?}");
}
// Vector를 활용해서 다양한 데이터를 유연하게 받기 위해 만듬
println!("\nvector style (two dimention) : ");
let mut vector_state = vec![vec![0;4];4];
vector_state[1][0] = 99;
for matrix_2d in vector_state {
println!("{matrix_2d:?}");
}
}
two dimention :
[0, 42, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
vector style (two dimention) :
[0, 0, 0, 0]
[99, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
fn main() {
let mut state = [[[0u8; 4]; 6];3];
state[0][1][1] = 42;
println!("3d dimention : ");
for matrix_3d in state {
for matrix_2d in matrix_3d {
println!("{matrix_2d:?}");
}
println!("~~~dimention line~~~");
}
println!("\n\n~~~\nvector style (3d dimention) : ");
let mut vector_state = vec![vec![vec![0;4];6];3];
vector_state[1][0][0] = 99;
for matrix_3d in vector_state {
for matrix_2d in matrix_3d {
println!("{matrix_2d:?}");
}
println!("~~~dimention line~~~");
}
}
3d dimention :
[0, 0, 0, 0]
[0, 42, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
~~~dimention line~~~
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
~~~dimention line~~~
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
~~~dimention line~~~
~~~
vector style (3d dimention) :
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
~~~dimention line~~~
[99, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
~~~dimention line~~~
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
[0, 0, 0, 0]
~~~dimention line~~~